Blizzard should have fixed this by now, but in case it happens again, you know how to deal with it. If it's not what you expect, just quit mission, select the new difficulty and then load it up again. Use the cheat code "howhard" to display the difficulty level of current mission. Difficulty might not be retained between missions.Don't report this bug to me because it's not really a bug, but just a very rare unintented behaviour that can be avoided very easily. I will check if there is a way to prevent this, but it's very weird and low priority, so I can't promise on when it will be done. This is because the system I use to pause the game when the codex is opened just emulates Blizzard natives, which I can't use since that logic is hidden underneath the game engine. Opening the codex dialog while a cinematic is starting might have some weird effects on some cinematics.Not many, but I will list the few you might encounter: The epilogue shows instead the Horde sailing to Kalimdor while something sinister happens in Lordaeron. It shows the arrival of the orcs on Darkspear Island and the reason why humans are there, too. Specifically, the interlude describes the chase of the stolen ships by Admiral Daelin Proudmoore's fleet and the shipwreck caused by the storm near the Maelstrom, as seen by Sen'Jin during its vision. WHAT ARE THE INTERLUDE AND THE EPILOGUE FOR?.If you know how to play I do recommend skipping the tutorial for a more immersive and overall enjoyable experience. If you skip the tutorials, simpler hints will be displayed like in regular campaigns. In other words, you can choose to play or not to play the tutorials on the first and second map and if you do play them, some additional hints and information will be displayed in following missions too. Moreover, the tutorial is now streched along the entire campaign. It also features more hints and a bunch of useful optimizations to its triggers. While keeping the same core, the tutorial is more explicative of the game mechanics and more interactive. The tutorial is expanded and improved in many ways, beside the fact that it is now fully skippable. Tomes of experience and creep camps to clear come in really handy, so make sure to search for them! In other words, your hero needs to be personally involved to gain experience and a lot of killing is usually required to gain levels. The experience system, however, is tweaked to be more rewarding. Heroes abilities are the same of the vanilla campaign and the main and only hero of the campaign is Thrall, just like in the original one.
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